A Certain Middle-aged Man’s VRMMO Activity Log

Chapter 19



Now that Ive finished the arrowheads, its time to move on to [Blacksmithing] work part 2.

The next goal is to make additional equipment that attaches to the Werewolf Leather Boots.

It will be equipment that will specifically enhance [Kick].

Like when I attacked the Rock Ants, there are bad situations where the damage can be rebounded, though there might not be that many opponents like that from here on.

Furthermore, for [Kick] attacks that dont use supporting weapons, the offensive power will definitely drop no matter what.

Id like to address these two problems

If I can make some kind of weapon equipment that looks neat for my feet, wouldnt that be great.

I say that, but before we get into the aesthetics I need to try and make some fixtures so that I can actually attach the equipment to the Leather boots.

Now then, since its like that as an example, Spike Shoes and Ski Boots seem to fall within my ideas.

Spikes are anti-slip metal fixtures that are largely durable.

While kicking something with a large amount of spikes, the parts you kicked will be covered in holes.

For now, Ill ignore the thought that its gruesome.

Ski boots are shoes that can soften impact. It will deliver only the intended striking damage, suppressing any reflected damage from a kick .

I really need to think of how to attach shoes to shoes.

Also, attaching several blades to the sides of the shoes can give me a choice on whether to kick or slice, depending on the type of kick.

With that kind of thing its also possible to improve the offensive power.

I practiced making cutting edges to death with the short sword and knife that I cant use.

Afterwards its time to try and remodel it some.

And so I drew several blueprints.

If the weight is too heavy its No Good.

Killing the mobility would be a fatal blunder for the fragile me.

While going, good, good, Ive decided on the form.

The result is 7 spikes on the bottom of the foot and a blade left and right on the side of each foot.

If I add anything else, aside from having to figure out how to attach it, the weight it would add would push it into the No way, no how, just give up level, so Ill leave it as is.

This times prototype will be for investigating for improvements based on ways to reinforce fighting in the recent battle.

I decided that the layout of the 7 spikes is 3 in the front, 1 in the middle, and 3 at the heel.

The spikes are for increasing [Kick]s offensive power, but since theyll work as anti-slip measures its better to have them placed evenly to ensure a steady balance.

For the blades that will go on the left and right side of my feet, I tried to use the kukri knife1and janbiya1.2dagger as references to the shape of the blade but thisIm struggling.

If the bends too extreme it cant be attached easily; if its too straight it wont cover the front of the foot.

While drawing a pretty moderate curve on the side, I make it so it arcs in front of the foot;

If the blade wasnt such a different shape I wouldnt be able to make it work.

I hear a blacksmith player crafter nearby say That, how are you supposed to use it?

Its really too different after all.

Actually, when I finally finished making the shape of the two blades my usual logout time had passed I logged out in a hurry and forced myself to go to bed.

I manage to avoid being late.

As such, after returning home from work, I finished eating and took a bath before logging back in.

Today I want to build up an outer shell to attach things to the shoes.

Theres no way you can attach spikes or blades directly to shoes even in the game, so Im making a kind of pseudo shoe that covers the outside of the shoe so that it can act as the attachment.

Taking the basic pattern from the Leather Boots, I made it a bit bigger.

It will be designed to cling to the Leather Boots tightly.

After roughly taking the form, from here Ill reduce it little by little.

Ill keep at it until its a perfect fit.

just the outline of the shell took 30 minutes.

Its not too stout, nor did it add too much weight.

Quite the opposite actually, its too thin, resulting in a loss of durability.

To determine the best balance between the thickness and durability of the outer shell, for the iron part I will use trial-and-error to figure out the thickness.

Adjustment by adjustment piled up, and pretty soon 1 hour has gone and vanished.

Finally the outer shell is complete, and its time to see how well it attaches.

I try walking, kicking, and lunging forward, and I dont feel like theres any extreme increase in weight.

Here the blades and spikes arent attached

A little bit of training will probably be necessary to get used to it then.

At any rate, the endurance level is also cleared, so finally I can attach the blades and spikes.

The blades are set right and left, respectively, for each shell, from there a number of fixtures are set around them to attach them securely.

For the spikes Ive made some inset holes in the shell for attachment.

I put them in, and also use small fixtures are used to ensure stability.

I push and pull on them to check if theyre firm.

Its necessary to confirm that carefully, since its a part thats likely to be abused.

I put it on after celebrating the attachments completed form.

Ah, as I expected the weights increased some to master this Ill go to the Dread Wolf area and raise a blood festival2by kicking up a storm.

Though it might not be enough get the feeling just by going to break it in.

Leg Blade Prototype

Adds ATK+12 Adds DEF+2

Raises [Kick]s offensive power when attached to Leather and Light Armor shoes.

An iron attachment, it is useless if its not attached to shoes.

Also, it is unable to be used if [Kick] has not yet reached LV15.

Quality 5 Reduces [Kick]s reflected damage Increased weight

Hee~h, so you can attach it to Light Armor shoes.

It might be good to make it and see if I can sell it to people whove taken [Kick].

If I use it myself, there might be people wholl see it and take interest, and maybe even come over to ask about it.

Is that the finished piece?

Thats a blacksmith player who raised his voice.

For now, but you know now Ill have to test them out to find all the problems.

Thats how I responded. Theres still a long way to go until I really complete them.

That said, its definitely an increase in combat capabilities for me right now, its more than enough.

A supporting weapon for [Kick], thats another weird thing youve made.

He said that while laughing, but you can tell its not the jeering sort of laugh.

Its more interesting this way, right? Just taking the first swords swing is different for everyone.

That this weird weapon also exists somewhere is nice, isnt it?

Thats how I responded.

The players in the forge have suddenly increased, and Good work and the likes were said.

Of course I have the Leg Blade Prototype attached to my shoes.

In reality this type of footwear would be a danger to my surroundings, but this is a game.

It seems like if I dont have the intent to attack, the slashing effect wont come out.

Its a weird trait, but its convenient.

At long last, the arrowhead and shoe combat improvements are done; the next day Ill move onto the bows remodeling.

Heaving a large sigh, I log out.

SKILLS

[Bow]Lv30 [Kick]Lv27[Farsight]Lv25[Wind Magic]Lv18

[Craftsmanship]Lv33

[Cooking]Lv34[Woodworking]Lv12[Alchemy]Lv30[Blacksmithing]Lv18

[Physical Ability Boost]Lv34

Reserved Skill(s)

[Stealth]Lv20

EXP 15

Now the shoes have violent looking blades and spikes.

If this wasnt a game, itd be an unjustifiable attachment (heh).


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