Chapter 135: New version live!
Chapter 135: New version live!
Confused and shocked, the players started looking at the patch notes.
New cinematic? Very cool, but its barely three minutes long, and after watching so many incredible cinematics, the players were starting to desensitise to it.
New settings? Able to freely rebind keys? Ummm. seems useful, but this feature is too simple! Its probably really simple to implement too!
Therefore the key content in this update must be the three maps!
Therefore the players started trying to make sense of these maps.
Many players have noticed World Editor when Warcraft just launched.
But many lost interest after taking a few looks. Although it wasnt complicated, it was difficult to learn without any guidance. Moreover, as most players focused on the story and combat of the game, very few tried to learn the World Editor.
This implementation was similar to that of Plants vs Zombies, map sharing, rating and downloading all came with the game, allowing players to make maps as they wish.
The players would eventually discover the World Editor when they get bored of playing against one another, so Chen Mo aws only fastracking that process.
It didnt take long before players tried out the maps.
Protect Athena? Why do we need to protect Athena?
Who knows, maybe defending isnt that important? Wow, there are so many heroes to pick from!
I pick Demon Hunter!
I pick Blademaster!
Uhh, I seemed to have picked a healer.
Huh? How come the abilities are different? My goodness, my Blademaster seems so strong. I have an Omnislash and a crit. I can even put points into attributes?
So can my Demon Hunter!
Theres a shop too, theres so many incredible items to buy from the shop!
The enemies are there! Quick, stop that opening!
Ill kill them, you block them off!
We defended! Wow, there are so many attribute books on the ground, and a lot of money too! Pick it up!
Im buying equipment!
I leveled up! Give me a second to see what Ive learnt!
Hurry, the enemy are here again!
Tower defence? Whats the difference between this and the other Tower Defence games on the market?
Wow, we can play together. We have separate lanes!
The towers can be leveled up! You can turn them into Heroes too!
Seems interesting!
Stop leaking! What! How did you leak three!
No, we have to break down where everyone is placing their towers. We need to manage the few key entrances.
You guys are terrible, you should put it like this
Escape Pyramid? This sounds like an action adventure game!
How could you include an action adventure game in my RTS? My VR pod is crying
Take a look, it says there are many game modes inside.
Vote for mode? My goodness there are so many modes!
Lets just pick one.
Dodge attack? Running? What, why is there lava and ice on the ground, Im dead!
Im still alive!
Its just you now! Keep going!
My goodness you made it! Hahaha!
Thats incredible! Man this is actually quite fun Lets play something else.
Chenghai 3c? This is such an inconspicuous name, it really matches Chen Mos style.
Yeah, Chen Mo always does these weird names, seems like a bad habit of his
Man, this game is so fun! You only need to control one hero! Mama doesnt have to worry about my terrible skills anymore!
Man, theyve even changed the heroes! My Hero is so strong! Even Im afraid of him!
Mine too!
Fight me middle!
You think Im scared? Hey, come back!
I cant beat you now, stand there and wait for my backup!
The players soon realised that the maps were much more fun than expected.
There maps were different types of games. Although they had different styles, they had one thing in common. In these maps, the player only has to control one unit.
This makes the players who find RTS difficult happy as it was more than they could handle. This put high and low skilled players in the same playing field.
Moreover, multiplayer matches in Warcraft were never as fun as 1v1 as it took away from strategies and techniques.
But with these four maps, friends could play with one another with no problems. Moreover, the skill gap was also reduced, the ones that were good could carry the game, but the ones that were worse wouldnt drag down the team as much. This made multiplayer games much more fun than Versus mode.
After their hands were free from micromanagement, the players would be able to experience different content from the game, such as hero picks, team compositions, training, and item combinations. After building up a strong Hero, they would be able to cut through the creeps like paper, and might even be able to do the same to other players, bringing a lot of enjoyment to players.
In the campaign and versus mode of RTS, killing a single creep took a lot of effort. Every unit death could easily compound up as it RTS required players to slowly build up an advantage. There was so way the players could be this carefree in RTS mode.
But in RPG maps, the carefree feeling was brought out entirely. It didnt take long before a large portion of players to fall in love with these maps.
Warcraft playing an RPG map during their free time with their friends slowly became a trend.
There was also discussion on these four RPG maps on the forums.
These four maps Chen Mo released are actually quite interesting. Im completely addicted, playing it every day. Anyone else with me?
PRevious poster +1
It really is like that. I thought these were just a few more maps during PvP, but I discovered two completely different games when I looked deeper into it!
Im actually playing action adventure games and tower defence games in an RTS game, and its really fun too This doesnt make sense!
The tower defence map trumps any other tower defence game on the market. Chen Mo actually made four new games for us!
Im shocked. The game engine for Warcraft is amazing! These maps combined were only around one megabyte, meaning that Warcraft supports content like this perfectly!
Buy one free four! This new update was completely free! Im off to sing praises of Chen Mo again!
Im so happy Im about to cry!
Did you guys notice theres a tutorial in the World Editor?