Constructing-Style Wizard

Chapter 360: 132. Strange Crevice_4



Chapter 360: 132. Strange Crevice_4

Translator: 549690339

This was the golden window period for Noland Lee to cause havoc, and he had to seize it firmly.

From the conversation of Talbot and others, it seemed that the current workshop was related to the Nutrition Repository. The so-called nutrient solution was the light green liquid filled in the culture tanks. The main ingredient was the Life Elixir.

Noland took out pen and paper from his Blood Haven and quickly sketched a layout of the machinery workshop in the dark.

On this layout, he didn’t simply draw the positions of facilities like the culture tanks.

He also marked the flow direction, flow speed, and temperature of the steam in the pipelines with numbers and arrows.

Similarly, parameters such as the liquid flow speed in the pipes connected to the base of the culture tanks, the transport speed of the mechanical conveyor belt on the wall, etc., had all been marked by him.

This wasn’t done out of interest.

As an experienced “base construction” player, Noland knew what was most fatal to a machinery workshop.

The first thing was production materials that shouldn’t appear in conveyor belts and pipelines.

The other was the abnormal operation parameters in the machinery workshop.

The negative effects caused by these two things could be either large or small.

On the smaller side, if clean water is mixed into the liquid pipeline that’s supposed to transport nutrient solution, the cultivation effect of the culture tanks would be greatly reduced.

On the larger side, if the liquid pipeline transports alcohol or strong acid instead of the nutrient solution, the contents of the culture tanks could likely be killed on the spot.

Similarly, if there’s an abnormality in the liquid and steam flow speed within the machinery workshop, it could result in liquid spills and steam sprays at the lightest, or an explosion that would destroy most of the machinery workshop at worst.

At this moment, Noland suddenly realized that he might not need to confront the enemy head-on if he wanted to sweep the workshop that had been artificially transformed into a machinery factory.

All he had to do was to understand the layout and operation parameters of the machinery factory and focus on attacking a few key points, to paralyze the entire machinery factory.

If the strategy was implemented properly, he may be able to take out swathes of enemies at once, leaving with full Energy Points and soul fragments.

This was all based on one prerequisite:

He had to thoroughly understand every detail of the machinery factory.

Noland switched the Magic Vision of “Mind View” to the walkway entrance in the corner of the machinery workshop wall.

He cast a new Mental Beacon and used it as the casting target, casting a new “Mind View” to achieve vision leap.

He could currently only perform three vision leaps, which were extremely limited and not conducive to scouting the vast machinery factory.

Noland decisively brought out the “Mind View” Spell List and invested 1,450 Energy Points.

System Message:

You consumed 1450 Energy Points.

The level of ‘Mind View’ has increased by 10 levels and is now Level 20.

The number of view jumps for ‘Mind View’ has increased by 10, now totaling 13 times.

Upon reaching Level 20, ‘Mind View’ triggers an upgrade reward.

Please choose one of the following three options:

Option One:

The field of view of ‘Mind View’ increases by 100%, raising it to 72.5% of the caster’s true field of view.

Option Two:

The ‘View Jump’ feature is enhanced, with the number of jumps increased by 10, going from 13 to 23 times.

Option Three:

Add a ‘Fuel-efficient Casting’ feature to ‘Mind View’, reducing casting consumption by 50%.

“I choose ‘Option Two’,” Noland murmured.

The Magic Panel of “Mind View” was refreshed, with the number of view jumps rising to 23 times.

Unless the entire machinery factory was as complex as a maze, Noland was confident that with 23 jumps, he would be able to fully understand the factory’s layout.

He only had to be careful about avoiding Samuelson and the Central Chamber where he was located.

As a Mental Wizard, that guy might have some means to counteract “Mind View”.

Noland looked around and his eyes swept across the walls at the base of the cliff.

There were a total of six artificially excavated caves, and he had only explored one of them so far.

Noland took out another 11 Heart Control Spiders and had them enter the remaining five caves.

Thanks to the ‘United Action’ feature of “Mind Beacon”, he did not encounter a hectic situation when controlling multiple Heart Control Spiders.

These Heart Control Spiders moved like Noland’s fingers, flexible, fast, and completely silent.

He had tried this in the Alchemy Room. As long as the number of Heart Control Spiders he controlled at the same time did not exceed the 12 set by the “United Action”, there would be no operational errors.

While Samuelson was preoccupied, the entire Aberration Den undoubtedly entered a state without a “monitoring system”.

As long as Noland was careful enough, with the 12 Heart Control Spiders and the 23 jumps of “Mind View”, they would definitely be able to explore the entire nest.

‘Mind View’ was responsible for scouting, and the Heart Control Spiders performed simple operations, such as turning valves and opening sluice gates, in preparation for Noland’s subsequent infiltration.


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