Constructing-Style Wizard

Chapter 364: 134. Bombing the Nest



Chapter 364: 134. Bombing the Nest

Translator: 549690339

The Blackbone Hermit’s patrol team is about to approach the Steam Boiler Room.

Noland Lee retreated from the Boiler Room one minute ahead, restoring the alchemy array, mechanical lock, and chains on the Metal Gate. He hid in the cave leading to the bottom of the cliff before the patrol team arrived.

In the dim tunnel, Noland Lee used the heart-controlled spider to monitor the Machinery Factory whilst working on upgrading his skill levels.

He had to prepare for the upcoming battle.

The first step was to check his Soul Strength and Energy Points.

[Soul Strength] 510 points

[Energy Points] 28812/22 points

“The resource reserves are sufficient. It’s time to upgrade my skills in bulk.”

Noland Lee previously believed that the Deconstruction Core System is not suitable for combat.

After talking to Denise Green about Wizard levels and Magical Power, he suddenly realized his mistake.

The Deconstruction Core System is suitable for combat, but its power is not so obvious.

According to Denise Green, a Wizard’s level determines what power level of spells can be cast.

The level determines the upper limit of a Wizard’s magical power.

A First-Rank Wizard cannot cast Second Ring or Three-circled spells.

But this common sense in the Realm of Wizards was broken by Noland Lee!

He can upgrade the spell levels by consuming energy points and completely ignore the restrictions of the Wizard’s levels on spells.

The main attribute of Wizards is “Spirit.” Wizards can only permanently increase their Mental Attribute Value through Meditation.

The Mental Attribute Value determines the level of a Wizard.

The Mental Attribute Value corresponds to the Wizard’s level.

15 points of spirit are the threshold for becoming a Wizard Apprentice.

Divide the Mental Attribute Value by 3 and round down to get the Wizard’s Level

15 to 29 points of spirit are Wizard Apprentices, corresponding to Level 5 to Level 9 Wizards.

30 to 59 points of spirit are First-Rank Wizards, corresponding to Level 10 to Level 19 Wizards.

60 to 89 points of spirit are Two-Ring Wizards, corresponding to Level 20 to Level 29 Wizards.

And so on.

For ordinary wizards, Mental Attribute Value corresponds to the size of the Spiritual Ocean.

1 point of spirit is equivalent to 1 meter in width in the Spiritual Ocean. The more points of spirit, the wider the Spiritual Ocean.

Noland Lee’s Meditation Method is incomplete, so he has never seen the Spiritual Ocean and can only determine his level with Panel Information.

His current Mental Attribute Value is 20 points, making him a standard Wizard Apprentice.

Denise Green’s Mental Attribute Value is 91 points, corresponding to a 91-meter wide Spiritual Ocean. Her Wizard Level is 30, which means she has just stepped into the Three-circled Wizard stage.

According to the grading method of the Ulnas Circle, without using any Magical Items or Elixirs, her magical power level would not exceed the Mental Attribute Value divided by 3 and rounded down, which is 30 levels.

After repeated confirmations by Noland Lee, the “Magical Power Level” mentioned in the grading method of the Ulnas Circle is the “Spell Level” in the Panel Data.

It is not difficult to draw the conclusion:

If Noland Lee were a proper Wizard, his Spell Level would not exceed the 6th level.

But this is not the case.

He can upgrade his Spell Levels by consuming Energy Points, easily raising them to Level 10 or even Level 20.

This is the greatest help that the Deconstruction Core System provides in combat!

Ignoring the restrictions of Wizard levels, he can upgrade Spell Levels at will. Noland Lee thus has the confidence to challenge High-Level Wizards as a Wizard Apprentice.

“System, consume 1690 Energy Points and upgrade ‘Magic Shield’ from Level 7 to Level 20!” Noland Lee silently recited.

[System Message:]

[The level of ‘Magic Shield’ has increased by 13 levels, and is now at level 20.]

[The shield strength of ‘Magic Shield’ has increased by 13 points, and is now 30 points.]

[You triggered the additional rewards for breaking through to level 10 and 20 in skill level. The two additional rewards are combined and granted.]

[Please choose ‘two’ of the following three options:]

[Option One:]

[Increase the shield strength of ‘Magic Shield’ by 20 points, up to 50 points.]

[Option Two:]

[Add the ‘Cycle Casting’ feature to ‘Magic Shield.’ After the current shield is shattered, a new shield will automatically be cast until your energy and energy points are insufficient.]

[Option Three:]

[Add the ‘Energy Saving Casting’ feature to ‘Magic Shield.’ The casting consumption is reduced by 50%.]

Noland Lee thought for two seconds and chose options one and two.

After repeatedly breaking through skill levels to the whole ten levels, he summed up the pattern.

The options that appeared in the previous additional rewards will also appear in the next additional rewards.

So there is no need to regret missing some magic features in the past; there will be plenty of opportunities to choose them later.

He currently has enough resources and should focus on shield thickness and self-protection for now.

‘Option Three,’ which provided ‘Energy Saving Casting,’ would be considered later.

Noland Lee estimated his energy consumption and then silently recited:

“System, upgrade ‘Fear Charm,’ ‘Cripple Technique,’ ‘Enslavement of Deceased,’ ‘Death Finger,’ ‘Soul Shield,’ ‘Mental Shield,’ ‘Bone Spirit Flight Technique,’ and ‘Life and Death Tracking’ to Level 20.”

[System Message:]

[You consumed 14000 energy points and upgraded 8 skills to Level 20.]

[Please choose additional rewards for these skills in turn:]

A large number of system messages appeared in Noland Lee’s mind.

Noland Lee calmed down and carefully selected the additional rewards.

After a series of operations, the Panel Information for these eight skills changed dramatically.

The number of “Fear Charm” targets increased to 10, and the duration increased to 30 seconds. The “Double Casting” feature was added. Each time a Fear Charm is cast, two Spell Lightnings will be sent out, effectively launching two Fear Charms at once. Unless both Spell Lightnings are blocked at the same time, the target will be hit by the Fear Charm.


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