Tamer of Cosmic Beasts

(Auxiliary Chapter) All 20 Laws and their ranking explained.



(Auxiliary Chapter) All 20 Laws and their ranking explained.

There are a total of 20 Laws or Attributes used by Beasts and Tamers in all of the cosmoses. They are divided into 4 categories based on their rarity.

COMMON

UNCOMMON

LEGENDARY

MYTHICAL

Every Law has the potential to be as powerful and useful as any other when used properly and in appropriate circumstances such as being used against a law that it's stronger or has a tactical advantage against.

~COMMON LAWS~

* MARTIAL LAW: This is the first and most common law. Tamers with the Martial Law are capable of feats of strengths normally thought of as impossible for those without it.

In contrast, the Martial Law is classified as a Mythical Law when possessed by beasts as they already innately have inhuman levels of strength, to begin with. Thus, when coupled with such a law, their strongest advantage is amplified to an unimaginable degree.

* WIND LAW: The Wind Law is the second most common one after The Martial Law. The most ethereal of the Common Laws. Allows for the creation of wind blades capable of slicing through many a foe along with enhancing the user's speed as well.

* EARTH LAW: Perhaps the most well-rounded amongst the Common Laws. Its versatility and utility are unmatched as it's capable of defence, offence and utility even outside of combat. Walls, golems, earth weapons and more are possible as long as one is proficient enough. At its apex, even moving mountains and splitting the earth upon which we walk is possible

* WATER LAW: Somewhat similar to the Earth Law in that it allows the user to manipulate water freely in various forms. Once they're proficient enough, even splitting oceans in half is possible among many other feats. Additionally, this law lets the user sense ocean's tides somewhat and grants the water a slight healing effect.

* LIGHTNING LAW: The most deafening and penetrative law. Its destructive capabilities are immense and the thunderous ear-splitting roars after it has struck can frighten or even deafen others. No one has ever regretted possessing this law.

~ UNCOMMON LAWS~

* FIRE LAW: The Law of Flames, while it can unleash explosive and lasting damage on its opponents, can also be used in the field of alchemy where many a tamer tend to specialize.

* ICE LAW: An evolved version of the Water Law as it allows the user to manipulate the water's matter from liquid to solid and vice versa, further increasing its versatility. The only reason they're separated is that the Ice Law no longer has any healing effects.

* POISON LAW: One of the deadliest laws capable of killing anyone with just a single touch which can permeate the victim's body with uncountable toxins. Particularly liked by torturers and other similarly deprived people.

* LIGHT LAW: The brightest law allowing its user to move at the speed of light and pierce through anything.

*DARK LAW: Tailor-made for assassins as it lets the user hide in the slightest of shadows, allowing for the deadliest strikes before vanishing as if you were never there. Best coupled with the Light Law, as they both amplify each other's strengths and covers their respective weaknesses.

~LEGENDARY LAWS~

* DIVINE LAW: Capable of blessing others with a variety of positive buffs, thus increasing their performance in a multitude of ways. Compulsory for blacksmiths.

*EVIL LAW: The law that best personifies curses. The opposite of the Divine Law as it curses its target with a myriad of negative effects that can impede them in any number of ways. Additionally, used for sealing things.

*LIFE LAW: The only law completely inept in combat as it solely focuses on healing. It can even bring back someone from the dead at its peak.

* SPATIAL LAW: The manipulation of space itself. Capable of teleporting its target anywhere.

*TIME LAW: Time itself is victim to this law as the user can control the past, present and future. Anything that relies on time ceases as time is stopped.

~MYTHICAL LAWS~

*FOREST LAW: A mysterious law allowing for the creation of all kinds of plant life and flora ranging from the smallest flower to the tallest trees. Given enough time, the user can give birth to a whole forest without any conventional limits in size.

*BLOOD LAW: As the name implies, it can control blood and create blood puppets. Additionally, it's very effective in healing blood-related sickness, injuries or wounds.

*SUMMONING LAW: This law removes the limit on the number of beasts a tamer can normally control. Thus, allowing for this law's possessor to create a nigh-infinite army provided the user has enough proficiency, time and resources to grow, maintain it.

*STAR LAW: One of the rarest laws in existence allowing the control of a whole star if it accepts it. Nothing else can match the power exhibited by this law.

*PSYCHIC LAW: The rarest law in the whole cosmoses. Allows the user to manipulate their surroundings at will, simply through their mind aka telekinesis and telepathy. Nothing can hide from this power.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.