To ascend, I had no choice but to create games

Chapter 167: 126: How to Endure? (Second Update)_1



Chapter 167: Chapter 126: How to Endure? (Second Update)_1

The employees at Fang Cheng Studio started working in sync, striving together.

Fang Cheng began to make adjustments in accordance with Huang Ping’s needs, Xiao Douzi started actively setting the values, Monkey began to test the gameplay, and Wang Xiaoying started to conceive the game’s operational plan based on the existing content.

After spending some time in “The Supreme One,” Wang Xiaoying realized that this game was truly to her liking.

It was a completely free world where players could travel everywhere like merchants, enter the courts to serve their country and people, join the military to expand the territory, or wander the world upholding justice and righteousness.

Wang Xiaoying tried to study the era within the game but soon discovered it was a fabricated period, with a logically rich but mixed history, and certain details showed an especially distinct touch of ingenuity.

Especially the game’s title and the specific gameplay embodied Fang Cheng’s unique way of thinking.

It was clear that Fang Cheng aimed to create a multiplayer online open-world game, but in this world, individual strength was not the sole pursuit; players could achieve different goals through different paths to become their ideal First Under Heaven.

For instance, Wang Xiaoying’s desired First Under Heaven was to become the first person to travel throughout this world—a goal that might just be an achievement in other games but could certainly be a long-term goal in this one.

To traverse the world, one would need Silver Coin, otherwise, what about food on the journey?

Necessary skills were essential, otherwise, what to do when encountering strong foes on the road?

A map was needed as well; without it, one wouldn’t know anything about the seas, let alone the lands beyond them.

A single goal was enough to link most of the gameplay in the game, forming an organic whole.

Moreover, this driving force was spontaneously generated by the players, which deepened their emotional connection to the game and their motivation to continue playing.

Beyond that, this world was not an ordinary one.

After chatting with some NPCs, Wang Xiaoying easily discovered that there seemed to be unusual things existing at night.

Above the temples, there were Masters of various factions showcasing extraordinary Martial Arts, and it wasn’t easy to seize the title of First Under Heaven from them.

Every ordinary person also had their own version of First Under Heaven—an endearing beggar had First Under Heaven Beggar, a constable had First Under Heaven Constable, a thief had First Under Heaven Thief—everyone could find their First Under Heaven here.

The game’s numerical system was relatively simple, with everyone having their own base attributes like strength, bravery, physique, and soul, but the most important were the skill attributes.

The skills included basic ones like walking and breathing and advanced ones like blacksmithing and Martial Arts. Both attributes and skill levels affected how the skills performed, and honing skills could, in turn, enhance attributes, achieving a complementary effect.

After playing for a while, Wang Xiaoying felt as if she had been thrust into some fictitious ancient dynasty, as if she had traveled back in time, beginning to experience a different kind of life.

“The boss’s game is still so amazing,” she said.

After playing for some time, Wang Xiaoying started to genuinely admire Fang Cheng’s ideas and then began to think about how to promote this game.

However, promoting this game was quite straightforward; by piecing together the stories of a few key NPCs, one could create some compelling videos.

Chewing on the end of her pen, Wang Xiaoying pondered for a while, then opened her document and began her marketing plan.

A week later, the first promotional video was completed and uploaded to the “Fang Cheng Studio Official Account” on Bilibili.

This video arrived quietly, only seen by some followers, but that didn’t hinder it from shooting to the front page within an hour, rapidly climbing to the top to become the day’s must-watch across the whole site.

As a die-hard fan of Fang Cheng Studio, Tang Mo saw the update immediately and began to watch it right away.

The video’s title was quite grandiose, conveying the unique arrogance of youth right from the start.

“I, First Under Heaven!”

The name exuded confidence and seemed boastful, but Tang Mo felt that Fang Cheng Studio had the clout to back it up.

He thought that a studio capable of creating a game like “The Nameless” could truly claim to be First Under Heaven without exaggeration.

Not to mention the strong reputation of their other games among domestic gamers, which could even outshine the older established companies.

Yet, Tang Mo also felt it was a pity; if they were willing to produce versions in several foreign languages, their fame would surely be even greater.

Subsequently, Tang Mo felt fortunate to be living in an era where he could witness the rise of a strong domestic game studio and hoped it could go even further.

To help Fang Cheng Studio reach further, he even bought thirty copies of “The Nameless” with his own manuscript fees, occasionally using them for giveaways in his fan group to further promote “The Nameless.”

After his musings, Tang Mo saw that the game video had finished loading.

The screen was pitch black, with only the innocent voice of a child ringing out, “Master, who is the true First Under Heaven? Is it Ye Qingguo?”

Before Tang Mo could understand who Ye Qingguo was, he noticed the darkness on the screen dissipating like sand, as multiple palm prints flew towards him.

Even through the screen, Tang Mo could feel the strength of those mountain-splitting palms, as if they were about to break through the monitor and land directly on him.


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