Elysion Online ~The Dragonewt and The Summoner~

Chapter 132.1: Glossary 2



Chapter 132.1: Glossary 2


Glossary

Game Geography

Freetia: A country that accepts sub-races. The headquarters of the Beastmasters Guild is there and many human NPCs are summoners and beastmasters. The first princess has fallen ill with a mysterious disease and people are worried about her.

Seek Highway: Highway around Freetia. It continues from north, south, east and west and is an indispensable road for transportation.

Trent Forest: A forest south of Freetia. It is as dark as night in the deep forest. It is inhabited by many forest-loving monsters such as Goblins, Monkeys and Trents.

Trent Cave: A cave in the Trent Forest. It is connected to the Mount Yellow Mountain Range.

Yellow Ossa Mountains: The names of the volcanic mountains that can be seen even from Freetia. A place where fox monsters rule and are considered dangerous even in Freetia. Many fire-type monsters inhabit it.

Verdure Village: A rural village between Freetia and the Trent Forest. The place where Freetia vegetables are made. Players can get a field here.

Blumen Port Town: A port town north of Freetia. Many fishermen are gathering in a town with a thriving fishing industry.

Lagoon Sea: The sea north of Freetia. It is home to many fish and monsters and the further out you go, the more powerful sea monsters appear.

Nar Wetlands: Wetlands east of Freetia. Many frogs, snakes and other wetlands-loving monsters live here. A lizardman country exists here.

Deep Red Wilderness: A red clay wilderness west of Freetia. Many undead appear at night and many desert monsters appear.

Mining Country Veinreef: A country of dwarves and blacksmiths on the hillside of mines. The country is made up of adventurers and mining materials seeking strong weapons in a snowy country. While it is called the sanctuary of blacksmiths, it is also called the graveyard of blacksmiths.

Dwahuon Mine: The name of the mine where Veinreef is located.

Country of industry Wantwork: A country where production is thriving. It is a popular country not only for producers but also for adventurers because materials and items are available at low prices and those sold are sold at high prices. If you want to make money, go to Wantwork.

Fast Town: The first town the player visits. It's a remote town in Wantwork, so it's hard to live, but it's also a transportation hub to Freetia, Veinreef, Gonesse and Reich.

Young Tree Forest: A forest called the place where the trees of the world were born. It is guarded by Gerbera Grow.

Gourmet Town Donos: A sacred place for cooks. The location is farther than the five countries. It is said to be a town where ingredients from all over the world are gathered and cooks are improving their cooking skills every day.

God Empire Gonesse: A country where only priests and clergy can enter. Those who believe in God are good people and those who do not believe in God are bad people. Therefore, it is a religious nation that categorizes all but priests and clergy as bad guys. Sub-races are judged to be monsters rather than humans and they especially hate summoners and beastmasters.

Reich Empire: A typical military nation. A country that has succeeded in producing guns and is a country with only civilian employees. The quality of the equipment is good, but it has the drawback of being sold only to civilian employees. Summoners and beastmasters are disliked because of the emphasis on people.

Occupation

Special Occupation: An occupation that is released by satisfying special conditions or having a special title.

Intermediate Summoner: One of the intermediate occupations of the Summoner. It becomes more specialized for summoned beasts and the summoned beasts are corrected. By synchronizing with the summoned beast, you can have a long-distance conversation and increase the number of times you can summon it to two times a day.

Warrior Summoner: One of the intermediate occupations of the Summoner and a special occupation. Released if you have had a close combat fight as a summoner. Your weapons and armor will be corrected and your strength will increase. You gain a special skill that allows you to attack in conjunction with summoned beasts. You can summon once a day.

Magic Summoner

One of the intermediate occupations of the Summoner. Correction is added to your own magic and magic power increases. You can use special magic in cooperation with the summoned beast. You can summon once a day.

Production Summoner: One of the intermediate occupations of the Summoner and a special occupation. Released when there is a production-specialized summon beast. The production capacity of summoned beasts has been corrected and the quantity and quality of production have increased. There are benefits such as shortening the waiting time for production. You can summon once a day.

Dark Summoner: One of the intermediate occupations of the Summoner and a special occupation. If you get a special title, only this job type will be displayed. A job that makes it impossible to summon a summoned beast, but the player's status rises abnormally.

Swordfighter: One of the intermediate occupations of a Warrior. You can equip a sword, which greatly increases your strength and agility, but greatly reduces your defense.

Magic Warrior: One of the intermediate occupations of the Warrior and a special occupation. You can learn magic. The magic power is greatly increased and the increase in other stats is small.

Fighter: One of the intermediate occupations of a Warrior. Specializes in two-handed weapons such as large swords and axes. It has the highest strength among intermediate occupations.

Intermediate Knight: One of the intermediate occupations of a Knight. A job type that raises all stats and excels in both offense and defense. You can equip swords and shields, but you are better at individual battles than group battles.

Intermediate Heavy Warrior: One of the intermediate occupations of the Heavy Warrior. Occupation that greatly increases vitality, strength and defense. As well as being a wall player, he handles heavy weapons and can also be an attacker. Considerable strength is required to achieve both.

Intermediate Spearmaster: An intermediate occupation of Spearmaster. Job type with increased strength and agility. You can now handle weapons such as throwing spears and large spears and you can do more tricky things.

Hunter: An intermediate occupation of an Archer called. The stats increase strength and agility and you can learn to set traps. The range of the bow is also extended and you can equip a longbow. A job that is good at fighting in a forest.

Priest: Intermediate occupation of the clergy. Occupation that greatly increases the recovery rate and range of recovery magic. In addition, you will be able to buff allies with your blessing skills.

Intermediate Shinto Priest: Intermediate profession of Shinto Priest. The power and range of purification magic has increased and it is the strongest intermediate occupation against the undead. In addition, you will be able to buff allies with your blessing skills.

Intermediate Beastmaster: An intermediate occupation of the Beastmaster. A job that raises the status of the tame monster and raises the tame success rate.

Intermediate Alchemist: An intermediate occupation of the Alchemist. Magic power is greatly increased and you can learn new alchemy.

Intermediate Researcher: Intermediate occupation of the Researcher.

Intermediate Diviner: Intermediate occupation of the Diviner. The fortune-telling effect is increased and new fortune-telling is added.

Intermediate Merchant: Intermediate occupation of the Merchant. Status increases slightly. If you run a shop, the rate of NPC visits will increase and sales will increase.

Intermediate Blacksmith: Intermediate occupation of the Blacksmith. Status increases strength and dexterity. Increases the quality, rarity and effectiveness of the created weapon.

Intermediate Leatherworker: Intermediate occupation of the Leatherworker. The dexterity value of the status increases significantly. Increases the effect of the created equipment. Increases the quality, rarity and effectiveness of the created weapon.

Intermediate Farmer: Intermediate occupation of the Farmer. The dexterity value of the status increases significantly. The quality and rarity of cultivated vegetables will increase.

Intermediate Pharmacist: Intermediate occupation of Pharmacist. The dexterity value of the status increases significantly. Increases the quality, rarity and effectiveness of created items.

Intermediate Woodworker: Intermediate occupation of the Woodworker. The stats greatly increase strength and dexterity. Increases the quality, rarity and effectiveness of the created equipment.

Production Beastmaster: One of the intermediate occupations of the Beastmaster and a special occupation. Released when there is a production-specific tamed monster. The production capacity of tamed monsters has been corrected and the quantity and quality of production have increased. There are benefits such as shortening the waiting time for production.

Magic Beastmaster: One of the intermediate occupations of the Beastmaster. Correction is added to your own magic and magic power increases. You can use special magic in cooperation with tamed monsters. You can summon once a day.

Warrior Beastmaster: One of the intermediate occupations of the Beastmaster and a special occupation. It will be released if you have had a close battle with a beastmaster. Your weapons and armor will be corrected and your strength will increase. You gain a special skill that allows you to coordinate attacks with your tamed monsters.

Shinto Priest Warrior: Intermediate and special occupation of the Shinto Priest. It will be released if you fight in close combat as a Shinto Priest. Handles a special purification sword and is a natural enemy's occupation for undeads and devils.

Holy Knight: A special occupation called Paladin. You need to join the Knights and get a special title. It can only be obtained from a Knight. Can use light magic.

Assassin: A special occupation dedicated to PK. You need to get a special title. Acquire skills specialized in assassination such as sign blocking and night vision.

Avenger: A special occupation exclusively for the PKK. You need to get a special title. Acquire advantageous skills against assassins such as sign blocking invalidity and sign detection.

Dark Knight: An intermediate occupation of a knight called the Dark Knight, which is a special occupation. If you get a special title, only this job type will be displayed. You can only form a party with a dark job, but the player's status will rise abnormally.

Musketeer: A special occupation that can equip a gun called a gunner. You need to join the Knight's Order and get a special title.

Esper: A special occupation that can use supernatural powers. You need to clear a special quest.

Cook: A special occupation specializing in cooking. You need to get a special title. The effect of cooking increases.

Cavalry: A special occupation that fights on horses. You need to get a special title. The most orthodox of the cavalry. Acquire the horse-riding sword skill and increase all stats of yourself and what you are riding while riding.

Light Cavalry: A special occupation that fights on horses. You need to get a special title. It is the fastest cavalry soldier and specializes in disturbances, surprise attacks, and reconnaissance. When you are riding, your agility status will be greatly increased as well as what you are riding. You can be a thief, a light warrior, a ninja, etc.

Lancer: A special occupation that fights on horses. You need to get a special title. You have riding skill among cavalry and specialize in assault. When riding, the stats of what you are riding and your strength and agility are increased more than the Cavalry. You can be a spearmaster.

Heavy Cavalry: A special occupation that fights on horses. You need to get a special title. It has the greatest defense of any cavalry and specializes in assault. When riding, the status of what you are riding and your strength and defense will increase more than the Cavalry. You can be a heavy warrior.

Bow Cavalry: A special occupation that fights on horses. You need to get a special title. Among the cavalry, you specialize in long-range attacks with a cavalry bow. When riding, the stats of what you are riding and your strength and dexterity are increased more than the Cavalry. You can be an archer.

Monster

Event monster: A special monster that appears only in administration events. They dont drop any items when dismantled.

Boss monster: A stronger monster than usual. They appear as event triggers or event bosses.

Event Boss Monster: A boss monster dedicated to admin events. Much stronger than a normal boss monster. Items will be dropped when dismantled.

Raid Boss: A boss that all players fight against.

Quest

Clan Quest: A high-difficulty quest that can only be received by the person who formed a clan. Both experience points and items are good.

Guild Quest: The highest difficulty quest that can only be received by the person who formed a guild. Both experience points and items are good.

Area Release Quest: A quest to release the next area. The difficulty level is higher than usual and area bosses will appear.

Game System

Strike: A type of attack for striking weapons such as bare-handed, gauntlets, hammers and axes. It is strong against hard enemies and shields and reduces the durability of weapons more than other attack types. The type of damage is impact damage.

Slash: A type of attack for cutting weapons, mainly swords, large swords and axes. It is weak against hard enemies and shields. However, this is the only attack that can be used to destroy parts. The type of damage is slashing damage.

Assault: A type of attack that mainly uses poking weapons such as spears, rapiers and bows and arrows. It is weak against hard enemies and shields. But it specializes in breaking weapons. The type of damage is piercing damage.

Impact Damage: Damage that occurs when you hit something with great force. The greater the impact, the more damage is dealt.

Slashing Damage: Damage that occurs when something slashes you. The more force applied to the slash, the more damage is dealt.

Piercing Damage: Damage that occurs when you are poked by something. The more force you apply to the poke, the more damage it does.

Falling Damage: Falling from a high place will cause falling damage. The higher the height, the more damage you take.

Clan: The name of the player's party, which can be a single name or a group of NPCs. You need to register when you open a store or join a Countrys Knight Order.

Emblem: A flag raised by a clan or guild. It is used to identify the clan or guild. It can be displayed in stores.

Mounted Combat: Combat that takes place while riding a horse or something else. If you let go of the reins, the reins lose their effect, so be careful. Depending on the length of the weapon, it may not be able to reach the enemy.

Flight: Flying action. If you fly too high, you will be damaged by the cold. If you fly too fast or too high, you will not be able to breathe and the damage you take will increase. Can be nullified with blessings, items, skills and magic. There is an altitude limit and if ignored, you will lose consciousness and be forced to log out.

Swimming: An action to swim in water. You need to have swimming skill or its higher level skill to swim.

Diving: An action to dive underwater. If you can't hold your breath, you will take damage. Also, if you dive too deep, you will take damage from water pressure. Can be nullified with blessings, items, skills and magic.

Underwater Combat: The power and speed of all magic except water magic is greatly reduced. Movement is also slower and weapon speed and damage of all kinds are greatly reduced. If you have higher level swimming skills or special weapons, you can fight like normal.

Parry: The act of flicking an opponent's weapon with a shield or other weapon. The opponent will stiffen for a few seconds after being hit.

Stiffness: When you are hit by a strong impact, your weapon is flipped or you are attacked while executing a skill and the skill is canceled. If you are attacked in succession while being stiff, the duration of the stiffness will increase and the damage you take will also increase.

Store: The store where the player operates. This facility is mainly used by production workers, but even combat workers can have stores. However, it costs the same amount of money to build a store from scratch as it does to have a home. The price varies depending on the size of the store.

Home: A house built by the players. You can log out from the bed in your bedroom and you can also set up furniture.

Vault: A piece of furniture where you can store money and items.

Inventory: The first place where acquired items are stored. Items will not deteriorate while in the inventory.

Debuff

Abnormal Condition: Bat status that is received by magic, skills, etc. In game terms, it's called a debuff. You can check them on the status screen and the types are: reduced attack, reduced defense, reduced speed, reduced magic attack, reduced magic defense, paralysis, poison, deadly poison, corruption, sleep, burns, confusion, darkness, petrification, freezing, curse, fascination, disease, seal, stop, crazy, restraint, possession, part damage and weapon damage.

Decreased Attack Power: Abnormal condition that reduces strength.

Decreased Defense: Abnormal condition that decreases defense.

Decreased Speed: Abnormal condition that decreases agility.

Decreased Magic Attack Power: Abnormal condition that decreases the power of magic.

Decreased Magic Defense: Abnormal condition that decreases the defense when hit by magic.

Paralysis: Abnormal condition that causes you to be paralyzed and unable to move.

Poison: Abnormal condition that causes the user to take damage while poisoned.

Deathly Poison: Abnormal condition that causes more damage while poisoned.

Corrosion: Abnormal condition that lowers the durability of defenses and weapons and makes it difficult to move.

Sleep: Abnormal condition that causes the body to lose strength and fall asleep. Cures after an attack.

Burn: Abnormal condition that causes you to take damage continuously. The amount of damage increases as time goes by.

Confusion: Abnormal condition that attacks allies with a probability.

Darkness: Abnormal condition that darkens your vision.

Petrification: Abnormal condition that turns you to stone. You will not be able to move, but enemy damage will not work on you.

Freeze: Abnormal condition that causes you to freeze, become immobile and continue to take damage.

Curse: Abnormal condition that deactivates magic buffs and other effects.

Fascination: Abnormal condition that interferes with the actions of an ally. There are various ways to interfere, but excessive interference will not occur.

Disease: Abnormal condition that drastically reduces all status.

Seal: Abnormal condition that seals you for a certain amount of time. There are various types of abnormalities, such as skill, weapon, martial arts, magic, action and condition.

Stop: Abnormal condition that prevents you from moving.

Madness: Abnormal condition that causes you to lose your will and automatically attack enemies and allies. The effect is that your defense is reduced to zero and all other stats are greatly increased. When a summoned beast or a tame monster goes out of control, it becomes this state abnormality.

Possession: Abnormal condition that allows the player to manipulate enemies. However, strong enemies and players are conscious and can resist to some extent. The player will not remember, but if the player gives malicious orders to summoners, etc., the account will be immediately suspended.

Restraint: Abnormal condition that restricts the opponent's actions and continues to inflict damage. It is released when the restraint is released.

Part Damage: Abnormal condition in which a part of the body is missing. The missing part becomes unusable. Can be cured with recovery magic or higher level recovery magic.

Weapon Damage: Abnormal condition in which a part of a weapon is broken. The broken part becomes unusable. Can be fixed with alchemy and blacksmithing skills.

Buff

Status Enhancement: An effect that increases the status of an ally or grants it to an ally. In game terms, they are called buffs. Increased attack power, increased defense, increased speed, increased magic attack, increased magic defense, state abnormality resistance, state abnormality invasion, barrier, blessing, regeneration, attribute granting.

Increased Attack: State enhancement that increases strength

Increased Defense: State enhancement that increases defense.

Increased Speed: State enhancement that increases agility.

Increased Magic Attack: State enhancement that increases magic power.

Increased Magic Defense: State enhancement that increases magic defense.

Abnormal Condition Resistance: State enhancement that makes you less susceptible to abnormal conditions. There is a resistance effect on each abnormal condition.

Abnormal Condition Disable: State enhancement that disables abnormal conditions. Each abnormal state has the effect of disabling it.

Barrier: Improved to prevent attacks. Will break if you take damage.

Protection: Status enhancement generated by titles and skills. The effects vary from stats enhancement to additional skills.

Regeneration: Auto-healing. The amount of recovery is small, but it is a state enhancement that recovers after a certain amount of time.

Attribute Granting: Status enhancement that grants magic attributes.

Facility

Castle: The place where the king of the country resides.

Walls: Walls that surround the country. The walls are made in different ways depending on the country. It was built to protect the people from monster attacks.

Field: A facility where vegetables can be grown. It is managed by the farming guild and you need to pay money to make it bigger. Depending on what you want to grow, you will need to create a variety of fields.

Medicine Garden: A facility where you can grow medicinal herbs. It is managed by the farming guild and you need to pay money to grow it.

Tea plantation: A facility where you can grow tea leaves. It is managed by the farming guild and you need to pay money to make it bigger.

Paddy field: A facility where you can grow rice. It is managed by the farming guild and you need to pay money to make it bigger.

Orchard: A facility where you can grow fruit trees and regular trees. It is managed by the farming guild and you need to pay money to make it bigger.

Greenhouse: A facility for growing improved vegetables and grass. You need to pay to make it bigger and better.

Farming Guild: A large guild that manages farming around the world. In addition to vegetables and fruits, they also manage medicinal plants, tea leaves and trees.

Weapon

Axe: A weapon with a thick, heavy blade attached to the end of a handle that can be held with one hand. It deals both striking damage and slashing damage. A vicious weapon. It is a weapon that embodies the idea of one-hit kills, as it is very powerful but slow to return after swinging.

Large Axe: A large, two-handed axe weapon. It weighs more than an axe and is even more powerful. It remains the most destructive of all weapons.

Large Spear: A longer and heavier spear than usual. If you have the riding skill, you can use the riding skill martial art. It is one of the most difficult weapons to handle due to the difficulty in balancing the body.

Harpoon: A spear weapon used in underwater combat. It uses the same weapon as the spear skill. It is easier to handle if you use rubber for the harpoon.

Naginata: A weapon in which the tip of the spear is turned into a sword. Because it is a sword, it specializes in cutting.

Longbow: A long bow weapon. You will be using the same bow techniques. It is a weapon that uses more strength than a bow, but the range is increased and the power of the arrow is greatly increased.

Folding Fan: A weapon also known as a folding fan. A weapon used by Shrine Maidens and Shinto Priests during rituals. It has no offensive capabilities.

Iron-ribbed Fan: A weapon in the same line as the folding fan, but this is a dark weapon that specializes in striking, poking, throwing and defending as a combat weapon and is used for self-defense. It requires special skills to create.

Spear Axe: A weapon with an axe attached to the tip of a spear called a halberd. It is a versatile weapon that can change its type from stabbing when using the spear to striking and slashing when using the axe. However, it is heavy and difficult to handle.

Tarot Card: A weapon used in divination, consisting of 22 Major Arcana. Each Arcana has a specific effect and the effect is reversed between the positive and negative positions.

Katana: The most difficult sword weapon to make. While it is a weapon that excels in offense and defense, it is also a sword that was made to slay the enemy. Its sharpness is the strongest of all weapons.

Scythe: A weapon that changes the way you fight depending on the scythe weapon you make. A chain scythe specializes in mid-range attacks and restraining enemies, while a scythe increases the power of a single blow. A normal scythe specializes in continuous attacks and is quite a tricky weapon.

Gun: The most destructive of the long-range conventional weapons. However, it has many drawbacks. It can only fire once, it is hard to aim, it takes a long time to fire again and the bullets are expensive. It can be made by blacksmiths, but it requires a certain amount of effort to make.

Grimoire: A book that contains magic. When you release your hand, it floats in the air and can be moved as you wish, but only around you. When you envision the magic you want to use in the grimoire, it automatically activates the magic. Since it is a separate weapon from the staff, its greatest advantage is that it can be used simultaneously. It is one of the weapons that wizards aim for, but it costs a terrible amount of money to make.

Magic

Tree Magic: Unique magic handled by elves and dryads. It specializes in supporting allies with the power of a large tree.

Gale Magic: An advanced form of wind magic. It is a magic that specializes in blowing away and destroying many enemies with the power of powerful wind.

Flame Magic: An advanced form of Fire Magic. Specializes in burning down and destroying many enemies with the power of powerful flames and heat.

Land Magic: An advanced form of earth magic. Specializes in crushing and destroying many enemies with the power of the powerful earth.

Sea Magic: An advanced form of water magic. Magic that specializes in crushing and destroying many enemies with the power of powerful water.

Sacred Magic: An advanced form of light magic. Protects allies with sacred light and punishes evil enemies with divine punishment.

Darkness Magic: An advanced form of dark magic. It is a magic that specializes in tormenting many enemies and allies with the power of darkness.

Jutsu

Ninjutsu: A unique technique that only ninja can handle. There is almost no attack ability. It is specialized in reconnaissance, concealment, etc. The ninjutsu with attack power can be learned by attribute ninjutsu.

Attribute Ninjutsu: There are five types of ninjutsu: wind, fire, earth, lightning and water.

Youjutsu: Youkai techniques can be used.

Senjutsu: The techniques of hermits. You can fly and shoot air bombs.

Divination: A gambling technique that uses the results of divination to affect allies and enemies in some way.

Black Magic

Recovery Magic: A magic unique to the clergy. This is a magic that specializes in recovery.

Purification Magic: This is a magic unique to the shinto priest. It has a special effect on undead and demons.

Sealing Magic: Magic that specializes in blocking the actions of enemies.

Summoning Magic

Synthetic Summon: Summons a new summoned beasts by combining two summoned beasts. The summoned beast used for the synthesis disappears, but its ego is passed on to the summoned beast created by the synthesis. This is a highly dangerous magic that can cause outbursts and the sensitivity of the summoned beast is important. Also, it is not possible to synthesize subraces above the intermediate level.

Spirit Summoning: The trump card for elves. Only elves can summon medium and larger spirits. The summoned spirit will join the battle as a support and will disappear when the summoner's magic is gone. It takes 24 hours to reuse.

Sub-races

Dragonewt: An intermediate subrace called the dragon race. It is a sub-race that specializes in combat and is absolutely loyal to the various Dragon Kings and Dragon Gods.

Elf: An intermediate subrace called the forest elf species. They specialize in magic and are absolutely loyal to the Great Spirits of each species.

Cerian Beast: An intermediate subrace called the Beast Race. It is a subrace that specializes in combat and owes absolute allegiance to the various beast gods.

Lizardman: A small subrace called the skalengeck race. It is a subrace that specializes in swamp and underwater warfare and owes absolute allegiance to the Dragon King of Water and Fire.

Hawkman: A small sub-race called the bird race. They specialize in aerial combat and are absolutely loyal to the gods and higher beings of the sky.

Dryad: A small sub-race called the tree fairy species. They specialize in magic and have absolute allegiance to the Great Spirits of all kinds.

Dwarf: An intermediate subspecies called the earth elf. They specialize in blacksmithing and are a blacksmith-obsessed subrace.

Hobbit: A minor sub-race called a minor race. A subrace that specializes in making accessories. They have no allegiance to anything and just want to die in peace.

Goblin: A minor sub-race called the evil fairy species. They are the least intelligent of the subraces, but they have a mind for bad things.

Fairy: A small subspecies of fairy. It was created by a synthetic summoning of a butterfly and a spirit. It is a sub-race that specializes in magic and is absolutely loyal to the various Great Spirits.

Skills

Fighting: Automatically evolves when the bare-handed skill reaches 10. You can learn boxing techniques.

Throwing: A skill to throw things. The higher the skill level, the farther it can fly and the more damage it does.

Logging: A skill needed to cut down trees that have more than one name. The higher the skill level, the faster you can cut down the tree.

Reading: A skill for reading books and letters. The number of books you can read increases with each level.

Synchro: A skill exclusive to intermediate summoners. Allows you to talk to your summoned beasts from a distance instead of talking to it. New skills are released as skill level increases.

High-Speed Chanting: A skill that shortens the chanting time of magic. The effect increases with each level.

Fighting Spirit: A skill that increases strength for a certain period of time. The effect increases with skill level.

Pseudo-dragonification: A skill exclusive to Dragonewts. A skill that awakens the dragon value that lies dormant within. It will increase your status significantly, but will expire when you run out of magic power. It takes 24 hours to reuse.

Dragon Technique: A skill exclusive to dragon-types. Allows you to use dragon techniques.

Underwater Action: Swimming skill and higher level skill. Allows you to breathe underwater.

Water Blade: A skill that sends a blade of water flying.

Collecting: Skill needed to gather medicinal herbs and other plants.

Woodworking: Skill needed to make wooden weapons and goods.

Dose: Skill needed to make potions and other medicines.

Elven Knowledge: Skill needed to gain knowledge of elves. You can find out information related to plants, trees and forests.

Fox Fire: Allows you to create fire on your weapons and attack enemies directly with fox fire.

Bloodline Awakening: A skill exclusive to Cerian Beasts. A skill that awakens the beast value that lies dormant within. It will increase your status significantly, but will expire when you run out of magic power. It takes 24 hours to reuse.

Surprise Attack: A skill that increases damage if you hit an enemy without them noticing.

Flight: Skill required for flying outside of magic and sorcery.

Night Vision: Skill to see brightly even at night.

Eagle Vision: Skill that allows you to see farther.

Concealment: Skill to hide oneself.

Distraction: A skill that makes you undetectable by detecting signs.

Sign Detection: Skill to detect the presence of enemies.

Heat Detection: A skill that detects objects that emit heat. It can't be nullified by blocking, but it can't detect enemies that don't have heat.

Danger Detection: A skill that detects traps and other dangers.

Trap Setting: A skill needed to create traps.

Sticky Thread: A sticky thread. It specializes in catching enemies.

Hard Thread: Hard thread. Specializes in restraining enemies.

Soft Thread: Soft thread. A production skill suitable for sewing and weapons.

Milking: A production skill that allows you to obtain milk.

Running Away: A skill that increases your agility when running away.

Hair Growth: Production skill to acquire hair.

Riding: Skill required to ride a horse.

Sprint: A skill that temporarily increases your agility.

Protection: A skill that reduces damage when you are attacked.

Provocation: A skill that turns the target of an enemy's attack towards you.

Physical Resistance: A skill that reduces the damage of physical attacks.

Claw: Skill required to attack with a claw.

Claw Strike: Skill required to attack with claws.

Assault: Skill that makes critical damage more likely to occur.

Water Fangs: A skill that gives your fangs a water attribute.

Ice Claws: A skill that adds an ice attribute to your claws.

Intimidation: Intimidates the enemy for a moment.

Strong Intimidation: A higher level skill of Intimidation. A skill that stops an opponent's movement for a few seconds.

Leap: A skill that allows you to fly higher when jumping.


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