Elysion Online ~The Dragonewt and The Summoner~

Chapter 132.2: Researcher Survey 1



Chapter 132.2: Researcher Survey 1


EO, Verification Researcher's Damage Survey Table

This is a document that summarizes the damage of EO.

Damage Survey

Weapon Attack Power

The attack power of a weapon. The heavier a weapon is, the higher the attack power is.

Armor Defense

Defensive power of armor. The heavier the armor, the higher the defense power is.

It also affects magic.

Normal Physical Damage

Determined by weapon attack power, armor defense, strength, defense, agility and impact damage.

The weight of the weapon also seems to have something to do with it, apart from weapon attack power? Under investigation

Martial Arts Damage

Determined by normal physical damage, martial arts power and skill level.

Still investigating if there are other factors.

Magic Damage

Determined by staff, armor defense, magic, magic power, skill level and defense. Confirmed the fire attribute reduction effect.

There is a strong possibility that there is also an attribute advantage. Under investigation.

Falling Damage

Verified by jumping.

Confirmed that damage occurs from about 3 to 4 meters.

Damage increases as the altitude increases.

Confirmed that armor reduces damage.

Weapons and armor durability was reduced dramatically.

Confirmed that damage does not occur in the city.

Impact Damage

Verified by hitting various objects.

Confirmed that damage occurs when hitting a person or object hard.

Seems to be the cause of the weapon's durability reduction.

The heavier the weapon, the greater the impact damage.

Piercing Damage

Verified with one-handed sword, spear, rapier, bow and arrow skills and weapons.

It was confirmed that the durability of shields and armor is reduced more by thrusting techniques than by cutting techniques.

Seems to be determined by weapon, strength and agility values. Under investigation

Critical Damage

Verified by punching and kicking.

Confirmed that critical damage occurs when hitting or kicking a critical point on the human body.

Damage is constant regardless of the acute point.

Critical damage was confirmed to be about double.

Parry Damage

Confirmed that the character will stiffen when the attack is repelled.

Duration is 1 to 2 seconds.

Confirmed that the damage increases while it is stiffening.

Chain Damage

Damage will increase if you hit the target in succession while it is in a stiff state.

It also extends the duration.

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Author note:

I was wondering if I should make it clearer in the glossary, but I think one of the best parts of the game is verifying things like this.

I don't know if it's really necessary, but I'll post it for reference.


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